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Adobe animate cc classroom in a book (2017 release) + all lesson files free.Collection and Use of Information

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Adobe animate cc classroom in a book (2017 release) + all lesson files free



  Seller collects sales tax for items shipped to the following states:. The camera pans across the Stage from left to right between frames 40 and In the next steps, you select the destination on your hard drive for your images and the dimensions of your images. Show and hide more. Part of the Classroom in a Book series. A tiny box appears next to your mouse pointer, indicating that you can move the keyframe. Picture Information. Use the Free Transform tool to rotate its initial position so that it is oriented correctly. Inserting a new keyframe The frame-by-frame animations inside the carMiddle and carRight movie clip sym- bols have already been done.❿    

 

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The online companion files include all the necessary assets for readers to complete the projects featured in each chapter as well as ebook updates when Adobe releases new features for Creative Cloud customers. All buyers of the book get full access to the Web Edition: a Web-based version of the complete ebook enhanced with video and interactive multiple-choice quizzes.

As always with the Classroom in a Book, Instructor Notes are available for teachers to download. User interface design is a challenging, multi-disciplinary activity that requires understanding a wide range of concepts …. A new keyframe is automatically inserted at frame to indicate the change in transparency. You have used Animate to tween the change in position and the change in scale as well as the change in transparency from frame 75 to frame Motion presets If your project involves creating identical motion tweens repeatedly, Animate allows you to save and reuse motion tweens as presets.

For example, if you want to build a slideshow where each image fades out in the same manner, you can save that transition as a motion preset. Alternatively, right-click the motion tween and choose Save As Motion Preset. Animate provides a number of motion presets that you can use to quickly build sophisticated animations without much effort. Changing the Path of the Motion The motion tween of the left car that you just animated shows a colored line with dots indicating the path of the motion.

You can edit the path of the motion easily to make the car travel in a curve, or you can move, scale, or rotate the path just like any other object on the Stage. To better demonstrate how you can edit the path of the motion, open the sample file 04MotionPath. Moving the path of the motion You will move the path of the motion so the relative movement of the rocket ship remains the same but its starting and ending positions change.

The path of the motion becomes highlighted. The relative motion and timing of the animation remain the same, but the starting and ending positions are relocated. Transformation handles appear around the path of the motion.

You can make the path smaller or larger, or rotate the path so the rocket ship starts from the bottom left of the Stage and ends at the top right. Editing the path of the motion Making your objects travel on a curved path is a simple matter. You can either edit the path with Bezier precision using anchor point handles, or you can edit the path in a more intuitive manner with the Selection tool.

The handle on the anchor point controls the curvature of the path. Make the rocket ship travel in a wide curve. Select the Selection tool and make sure the path is deselected. Move your pointer close to the path of the motion. A curved icon appears next to your pointer, indicating that you can edit the path.

Drag the path of the motion to change its curvature. Choose the spots where you drag carefully! Each drag breaks the path into smaller segments, making it harder to achieve a smooth curve. Mastery will come with practice.

In the motion picture splash page project, the orientation of the car is constant as it moves forward. However, in the rocket ship example, the rocket ship should follow the path with its nose pointed in the direction in which it is heading.

Orient To Path in the Properties panel gives you this option. Use the Free Transform tool to rotate its initial position so that it is oriented correctly.

This means that an object and its motion are independent of each other, and you can easily swap out the target of a motion tween. Animate replaces the rocket ship with the alien. The motion remains the same, but the target of the motion tween has changed.

Select the object that you want to swap on the Stage. In the Properties panel, click the Swap button. In the dialog box that appears, choose a new symbol and click OK. Animate will swap the target of the motion tween. Creating Nested Animations Often, an object that is animated on the Stage will have its own animation.

For example, the wings of a butterfly moving across the Stage may flap as it moves. Or the alien that you swapped with the rocket ship could be waving his arms. These kinds of animations are called nested animations, because they are contained inside the movie clip symbols.

Movie clip symbols have their own Timeline that is independent of the main Timeline. The alien appears in the middle of the Stage. In the Timeline, the parts of the alien are separated in layers.

A keyframe is inserted at the end of the motion tween. The left arm rotates smoothly from the resting position to the outstretched position. Right-click his right arm and choose Create Motion Tween.

Animate inserts a keyframe at the end of the motion tween. The arm rotates smoothly from the resting position to the outstretched position.

Your animation of the alien raising his arms is complete. Animate opens a window showing the exported animation. The alien moves along the motion path while the nested animation of his arms moving plays and loops. To prevent the looping, you need to add code to tell the movie clip Timeline to stop on its last frame.

But you can also have nested animations and graphics inside of graphic symbols, although they work a little differently. It will only play if there are sufficient frames on the main Timeline where the instance is placed. Because of the ease with which you can pick and choose what frame inside a graphic symbol shows, graphic symbols are ideal for lip syncing or other character variations.

Using the Frame Picker for phonemes If animated characters talk, their mouth will be synchronized with their words. Each sound, or phoneme, is produced by a different mouth shape. Animators draw a collection of these mouth positions to be used to synchronize to the soundtrack. You can store each mouth position as a keyframe in a graphic symbol. The file contains your familiar alien character on the Stage.

The alien is not animated on a path, but his head is a graphic symbol with multiple keyframes inside of its Timeline. Notice that the Timeline contains five keyframes in the mouth layer.

Each keyframe shows the mouth in a different position. Frame 1 has a small closed mouth, frame 2 a rounded mouth, frame 3 a wide open mouth, and so on. Animate creates a SWF to play the animation. Nothing happens because there is only a single frame on the main Timeline, and a graphic symbol needs frames on the main Timeline to play its own Timeline. Frames are added to both layers up to frame Animate plays the animation. The graphic symbol plays all of its five keyframes repeatedly during the 45 frames of the main Timeline.

Leave the value of the First field at 1. The Frame Picker panel opens. The Frame Picker shows thumbnail images of all the frames inside the graphic symbol. When the animation plays frame 12, the alien head graphic symbol will change to frame 4. When the animation reaches frame 14, the head symbol will switch to displaying frame 2. Easing Easing refers to the way in which a motion tween proceeds.

You can think of easing as acceleration or deceleration. An object that moves from one side of the Stage to the other side can start off slowly, then build up speed, and then stop suddenly. Or, the object can start off quickly and then gradually slow to a halt. Your keyframes indicate the beginning and end points of the motion, but the easing determines how your object gets from one keyframe to the next. A simple way to apply easing to a motion tween is to use the Properties panel.

A negative value creates a more gradual change from the starting position known as an ease-in. A positive value creates a gradual slowdown known as an ease-out. Splitting a motion tween Easing affects the entire span of a motion tween. If you want the easing to affect only frames between keyframes of a longer motion tween, you should split the motion tween.

However, the actual movement of the car starts at frame 75 and ends at frame The motion tween is cut into two separate tween spans. The end of the first tween is identical to the beginning of the second tween.

The motion tweens of all three cars have now been split. This applies an ease-out to the motion tween. User interface design is a challenging, multi-disciplinary activity that requires understanding a wide range of concepts …. For nearly 20 years, designers and non-designers alike have been introduced to the fundamental principles of …. Learn every step you need for product design and development Key Features Explore all the tools ….

Become well-versed with basic networking concepts such as routing, switching, and subnetting, and prepare for the …. Classroom in a Book Ser. Trade Paperback. Item Height:. Russell Chun.

Item Width:. Item Weight:. Number of Pages:. About this product. The 10 project-based lessons in this book show users step-by-step the key techniques for working in Animate.

Adobe Animate CC provides more expressive tools, powerful controls for animation, and robust support for playback across a wide variety of platforms. Learn how to use and create vector-based brushes for painterly effects.

Gain more advanced control over complex animations with the new Camera tool, and learn to focus the action on different parts of the Stage.

The online companion files include all the necessary assets for readers to complete the projects featured in each chapter as well as ebook updates when Adobe releases new features for Creative Cloud customers. All buyers of the book get full access to the Web Edition: a Web-based version of the complete ebook enhanced with video and interactive multiple-choice quizzes. As always with the Classroom in a Book, Instructor Notes are available for teachers to download.

Product Identifiers Publisher. Product Key Features Author. Publication Name. Publication Year. Number of Pages. Dimensions Item Length. Item Height. Item Width.



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